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LIGHTMAPPING EXPERIMENTS IN UNITY 3D

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Game Engine: Unity 3D | Images: Photoshop | Models: Blender

Progressive lightmapping in unity was used to create a 3d room with interactive UI, as a part of an upcoming project with Christ University. The baking process is used, where Unity calculates the lighting values and turns them into textures, which are then overlayed on top of the 3d objects present in the scene.

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