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BLACKHOLE EFFECT SHADER GRAPH

The shader graph involves shifting the pixels to the desired position,  applying the deformation equation obtained from the above formulas, and returning the image back to the place. It was assumed that no star is present in the vicinity of the black hole and hence no accretion disk

Inspired by the movie Interstellar, a Black Hole effect was created using 2D shader graphs in unity. The Einstein Ring formula and light refraction equations were used to obtain the gravitational lensing effect.

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Game Engine: Unity 3D+ Shaders | Images: Photoshop | Models: Blender

SHADER GRAPH

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