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An interactive unstoppable VR action based shooter game demo.

Neon shooter focuses more on tron-based aesthetics and glow, which makes the repetitive nature of rhythm games more engaging.

Most effects in the scene were a result of experimentation with post processing and particle effects in Unity engine

Game Engine: Unity 3D+ oculus integration | Images: Photoshop | Models: Maya, Blender

A similar aesthetic optimization was done for another demo of a rhythm based game, which was done during the course of my internship at DRI(Dream reality interactive), London.

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