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This area explores full body rigging in VR for a more realistic experience.
A full body rig was made using XR interaction toolkit and Inverse kinematics in Unity Engine.
additionally, we'll also look at Ultimate XR sdk, a free platform created and released recently by VRMADA.
Even though i've tried building a full body rig using oculus integration, the interactions weren't accurate as what VRMADA offered
So far the best full body customizable rig I've used in Unity.
Game Engine: Unity 3D | Images: Photoshop | Models: ultimateXR
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